Fallen Frontiers: Reinforcements just arrived!

Dear commanders,

As we promised we bring you the new releases announced for Christmas… and which ones! Let us introduce…


The best shooter in the Sayx army exploited the confusion of the new reinforcements, and meanwhile he entered unnoticed into the battlefields of Fallen Frontiers. Axl carries am RS3 sniper gun, a reliable weapon (ACCURATE) with long range (40 UD) that allows you to choose the casualties in enemy units (SELECTOR). Do you need to get rid of that pesky heavy weapon or an officer with battle trophies? No problem at all. Axl is your man.

If that is not enough then have a look at his skills, because Axl is not only a good commander.  ESPIONAGE is very useful if you want to reveal the tricks of your opponent, PARTISAN will boost your units in a close range firefight, and  SHOOTER allows you to hunt any enemy hero that shows up. Definitively, as Dex Vogel knows well, he is a bargain.


Artillery lovers, you were waiting for this day… the Vulcans. These specialists wield heavy power suits and are slow  (they can not march) but they are much more  resilient  (ARMOR 3 and 3 wounds) than any other Sayx troops, which is good to hold the line. Vulcans act as a very effective fire platform, each twin minigun has 8 shots that hit on 5+, unmodified by Drill Level, March or Cover. Even the better trained units can not avoid this storm of fire!


You thought Ares were tough?, then wait and meet the Hyperions. Only elite Ares soldiers are allowed to wear one of these legendary suits (ARMOR 3 and 2 wounds), equipped with the dreaded Hellion cannon and a phase blade. And, as if they were not awesome enough, Hyperions can also get additional equipment and become more resilient  (Energy field) and lethal (Holographic vision, Phase weapons or Target Lock). Wherever you find these warriors, enemies of the Condominium are in trouble.


If someone knows how to make war, those are the Riff… and they could not be less against such escalation of weaponry. Hulks are the response of the Empire to their enemies: storm troopers with the best weapons and personal protection available.  Their heavy armor (ARMOR 2, 2 wounds and COLOSSAL) is even better than the one of the standard Ares soldiers, and the Shor´ka machine gun grants an excellent power and rate. But that is not all, only the most stoic and stern Riff can join this elite force , so all hulks ignore the extra command token required when pinned (STUBBORN). We have no doubt that vengeance is getting closer when these buddies are in your team.


If you were worried a few  weeks ago with the appearance of “Reaper”, now your worst nightmares come true. Behemoths result from the Harvester assimilation of an unknown humanoid alien race, one that would have been better not to disturb. These monsters are big and can take a lot of punishment (ARMOR 1, 3 wounds and COLOSSAL), but they are even better at delivering strikes. You do not need to be very clever to understand that it is wise to keep some distance with them; otherwise you will not care if you are incinerated by warp flamers or being smashed with necrofists. If you find Behemoths in the battlefield, you better shot them with all you got or run… now you are warned!

Now these new units of Fallen Frontiers were formerly presented, and we are sure you are eager to paint them and play in battle. They are cool, they are mean… so they deserve no more.

From the team of Scale Games… we wish you Merry Christmas!

Game On’18: Discovering the show

Hello friends,

Are you ready for Christmas time? Well, last week an interesting board gaming show was celebrated in Madrid,  one in which Scale 75 was part of it. We are talking of Game On.

This was the second edition of an impressive fair, organized by the spanish branch of Asmodee, the great distributor company. During three days there were game demonstrations (The Godfather, Arcadia Quest, Blood Rage,…) and tournaments of some of the most popular titles published (X-Wing, Legend of the 5 Rings, Keyforge…). Moreover during the meeting were announced new releases for 2019 and they brought a very special guest: CMON game designer Eric Lang.

As visitors we can tell you that the show was incredible, and we really enjoyed the activities played during the weekend. On the other hand, the team of Scale Games also attended the event by giving demonstrations of Smog Riders: Dimensions of Madness and two new games: “Smog Riders Showdown” and “The Chronicles of Run“.

Many visitors came and our two gaming tables were crowded during the whole event. Smog Riders models attracted the attention of curious and fans alike, and the most intrepid recruits had a blast playing demos. Certainly there was a lot of fun and it was a great experience for everybody.

Smog Riders Showdown was another big success. The card version of Smog Riders was received with enthusiasm by many players. Now they will have to wait patiently until it is released next summer. The art and design of the game got great compliments, but its vibrant and tactical mechanics as well.

Besides SR Showdown a first prototype of “The Chronicles of Run” was shown, and some visitors tried the game. The reception of this “filler” was quite good, and we expect that this fast but strategical game for two players is going to hit hard too.

Finally all these games were part of the official presentation of Asmodee´s new releases for 2019 given at Saturday noon. You can watch the full video (Spanish) here:

And that was a brief summary of the show, we must definitely recommend it. This fair is getting better and better every year… so see you at Game On´19!


Fallen Frontiers: New FAQ and Errata

Hail commanders!

We are living interesting but hard times, an age in constant evolution. In such scenario it is important to check everything… our games and their rules are not an exception. One month after Fallen Frontiers 2nd edition was released, we announce the first update: Fallen Frontiers FAQ & Errata V1

You can find them in our section reserved for Downloads, in this blog, but here you have a direct link to them:

 Fallen Frontiers 2nd Edition Errata V1


 Fallen Frontiers 2nd Edition FAQ V1


As you can see there are not many issues yet, but some points with the translation to English. We also replied the most relevant questions about the game, and players can now have a better comprehension of the rules.

Finally we want to thank all of our collaborators. Without your interest and commitment it would be much harder to find these bugs and fix them, so we really appreciate that.

And with this important update November ends… now get ready for the incoming news!

Black Friday is here!

Dear friends,

Today, like each fourth Thursday of November, is  a very special day. As you know Thanksgiving is an old American tradition, when we feast and celebrate together. But that it is not all, since just after it comes the Black Friday. 

Black Friday is considered the beginning of the Christmas shopping season, and many retailers make important discounts that day. Thus, Scale 75 joins this initiative with a very special offer: a 15% off in most of its products!

Awesome, right? So do not hesitate and take advantage of this unique promo at Scale 75 store. The promotion will be open from Thursday 22nd to Monday 26th.

The team of Scale 75 wishes you a happy Thanksgiving Day!


Smog Riders: New characters available!

Hello fellow Smog Riders!

How you doing today? We hope everything is under control in the Steam City… at least for now.

A few weeks ago some of you asked us about some of the characters that were not included in TSR -Dimensions of Madness box. Yes, you are right, we are talking about Mirabella Miller, Jane Copperpot, Jenna Jungle, Matt Darcy, Anne Read and Sally Watson.

As you know they were available in the store of Scale 75 for some time, ready to mount and paint, but their profiles were a mystery thus far.

Well, it was a time to get some use of these cool models in the game, so we decided to bring you their characters cards! You have them available in the section of downloads, for free:


We hope you like them, but the most important point… Smog Riders, have fun !

Fallen Frontiers: A closer look at the new recruits

Dear commanders,

We announced three weeks ago four new characters for Fallen Frontiers: Hank, Jason Ramires, Kyra and Reaper. These and some others were available during the Fallen Frontiers Reboot Kickstarter, but now they can be found in Scale 75 web store. We get to the point and let´s have a look and see which benefits bring these heroes in the game.

The nickname of operator 323  could be “The Mountain”. We may find him a little bit overpriced, but in exchange we get a monster with 4 wounds, armor 3 and ignores damage by rolling 6+ (Colossal). He is also a good close combat fighter… he can even face a full platoon of Riff soldiers alone! Hank may not deal a lot of casualties each round, but he is the anvil where your enemies will crush.


Command is not the particular strength of Hank, but “Taunt” and “Engineer” are useful. “Taunt” is a reaction skill that can be played in a proper situation; for example protecting a precious troop that is holding an objective. Hank is real tough guy, and he is more than capable to remain untouched against most of the weapons in the game. On the other  hand “Engineer” is very handy in a Hero, since it is very easy to become obscured being close of friendly units and harvest krithium every turn. When we choose Hank some missions (“Assault to the Factory” or “Black Ops“) are not difficult to achieve, and our opponent´s plans will be compromised while he/her is trying to avoid that Hank reaches a krithium extractor.

A man of action like just a few; who does not want a hero shooting a heavy weapon in the middle of the fray. If you love Terminator 2 then you know just what I mean, right? Well, Jason compensates his standard profile by wielding the excellent M22 minigun. This weapon has a great rate of fire and it is always a good choice for any army, but it is even better when it is safely protected among numerous troops. Moreover Jason has access to equipment, and in this case “Explosive Ammo“, “Piercing Ammo” or ” Thermal Vision” will greatly disappoint your opponent.

Like Hank, Jason is not a brilliant commander. However “Reckless” is a practical skill in a unit that shoots well, because it is easy to make casualties and get an extra command point every turn. “Inspiration” is another precious skill, and especially in armies with low Drill Level. Re-rolling morale checks allows you to deploy your troops in patrol or open formations, but getting the benefit of a close one.

Probably nobody wants to meet this Harvester beast very close. The character of the Behemoths has a  profile focused in dealing as much damage as possible, and rapidly. He is a fast (MOV 7 UD) and resilient unit (4 wounds with Armor 1 and “Colossal“) with a crushing assault capability (Assault 3 and “Fighter” 2).

Unsurprisingly Reaper do not give orders, he just smash enemies. He do this really well, either shooting the “Reaper” (a close range multi rocket) or in close combat. Reaper performs three attacks of necrofist when charging; and because of his high assault factor and strength he usually does not miss when rolling to hit or wound. Only the better trained and armored units can survive his wrath… and not for long. And if this would not be enough to finish the task, Reaper can encourage other closer units that assault with “”Fury” .

The first available mercenary, and probably the most conflictive in the whole known universe. Kyra is an interesting Hero option for any Ares, Riff or Sayx army. Her upgraded Ares soldier attributes are nice, but the best of this girl are her special abilities.

Elusive 1” allows her to operate independently with ease. This happen very often when the battle gets rough and many troops die or flee. Moreover she can avoid easily the dangerous selective attacks, like frag templates or some tactical cards that can affect protected heroes.

Decoy” is probably the main reason why many want to include Kyra in their armies. This is arguably one of the most powerful skills of the game, since it allows you tactical tricks in desperate situations. For example, we can redirect fire that targets one of our decimated units, keeping those troops alive. By switching targets,  our heavily armored unit in cover could receive shots directed against an advancing close combat specialist instead. Kyra´s tactical flexibility is huge, and players will appreciate using her skills soon… or they will learn to fear them.


This is all for now. We hope you like this entry, and give a proper use with your armies soon. Next month comes full of “heavy” new releases… so do not wait and play at home, or you will get accumulated work!

The Chronicles of Run Card Game: How to play


We are in the last 24 hours of “The Chronicles of Run” kickstarter. We really recommend you to visit the page and back this amazing campaign… but first you may want to have a closer look at the card game.  Yes, we bring a detailed guide explaining how to play it!


In the “The Chronicles of Run” we will find different components such as tokens, cards and tiles. Cards and tiles have the following attributes:


Each player (Order or Chaos) gets a deck with 11 characters and their runes. Then all zone tiles are placed randomly.

Both players draw a card from their decks. In this example the Order (Blue) player got a character with more Destiny (Aruh´Ka), so he/she has the “initiative” and the game begins.


The Order player chooses one character among all, and he/she places the rune facing down in one tile at his/her choice. Chaos player replies by doing the same.

Now both players reveal the runes and they place the cards on the board. These characters have been summoned into the world of Run.

In this example Order placed Thenediel as defender (left slot) in “Nebutland´s forest”. Meanwhile Chaos deployed Jynz as attacker (right slot) in the black lands.

Now is when the skills are applied. Here Thenediel gets +4 Destiny, because she has been deployed as defender. Jynz gets the same bonus, but for being attacker. Then the Chaos player gets the “initiative” and another round begins.


In this round players repeated the same procedure, but starting the Chaos player. After revealing their runes we can see the Chaos moved Thaal to the “Nebutland´s forest”, while Order placed Loreen as attacker in “Hell´s gate”.

Thaal´s skill is not useful here, but her Destiny 9 will be enough to defeat Thenediel and control the land at the end of the game. On the other hand, the Order can use Loreen´s “Lust”, attracting Jyzn at her zone. With this smart movement Chaos loses one land and Order will control the precious “Hell´s gate”. Jynz loses his bonus while being a defender, and he will be defeated by the succubus.


After nine rounds players have occupied all lands of Run, and they must resolve the challenges in each of them. At his point in both sides two characters must remain unused; in this case Thenediel and Aruh´ka of Chaos, but Broin and Keera of Order.

In this example Order wins in Kawanda (1), Gate of Hell (3), Cadmium Fortress (2) and Nest of Dragons (1), while Chaos controls Black Lands (1), The Crow (1), Verossus (2), Iron Dungeon (1) and Nebutland´s Forest (2). This result would be a tie (7-7)… however Bort (Rune of Pain) achieves an additional point when this character defeats his opponent. Thank to this the Chaos player gets an extra point and wins the game.

We hope you like this guide. Remember that you can download the full rules here:



If you want to get this game do not hesitate, you still have time to become a backer in KS and fight for the destiny of Run!


The Chronicles of Run boardgame

Hello friends,

We are back from SPIEL´18 (Essen), and after the “show” there are many projects running now in the studio. Remember that we are on the last week of a Kickstarter “The Chronicles of Run”, and precisely in that campaign, yesterday Scale 75 announced a very interesting update…

Yes dear friends, we have another game appearing on the horizon! As explained in the KS, it will be a small two player board game with cards an tokens, which is very different in comparison with Smog Riders or Fallen Frontiers. As soon as you read the rules, you will see that “The Chronicles of Run: Card Game” is an exciting strategic game, fast and easy to learn.

“The Chronicles of Run: Card Game” Rules Download

During the game, players will use heroes in a desperate contest for the lands of Run. At the end of the game the side (Order or Chaos) that gets control over more valuable territories will decide the fate of the world.

As you can see “The Chronicles of Run: Card Game” introduces us to the background of Run with an elegant and fun board game. And thanks to its great artwork and display it will be a nice acquisition for any game collection… all for just 10€!!

Now more than ever, the destiny of Run depends on you!

The Chronicles of Run: Live in Kickstarter!

Dear friends,

We are pleased to announce a new kickstarter campaign: The Chronicles of Run.

This is a crowdfunding campaign mainly focused in 1:12 fantasy busts, but there are also painting guides (books), 75mm and 35mm figures available.

As you can see the models of this new catalog are highly detailed and unique, but there is also a fantastic background that describes the history of each character in the world of Run.  No matter if you are a painter or a board game player, these figures are an wonderful acquisition for any collection.

The campaign was funded in just 3 hours!, and it is  receiving a strong support from backers worldwide. Some stretch goals has been unlocked already, and many more surprises are coming. This is your chance to join and being part of the legends of Run.

Come and fulfill your destiny!

Fallen Frontiers Faction Focus: Harvesters

Hail commanders,

It is time to end the review of the four factions of Fallen Frontiers.  Last but not least, the most mysterious and dreaded of all : the Harvesters.

A terrible foe
Very little is known about the cyborg race classified as Harvesters. The first encounter of humanity with these beings date from the Beta Tharken 17 tragic event, where contact with a full colony and its supporting fleet was lost. In a few hours all members of the expedition were assimilated, and no witness survived to warn about the threat.

The loss of Tharken was just the beginning, a simple skirmish compared to what happened afterwards… the siege of Terra. This started a few months later, with a scale and violence that totally overwhelmed the human defense forces.

When communications with Earth ceased, the colonies and terran fleets were suddenly isolated and abandoned to their fate. This triggered a state of emergency in the Ares Condominium and the Sayx Enterprises pacification fleets patrolling the borders, and all of them took full independence from the Central Government council of Earth.

Meanwhile in Earth a desperate campaign was in march, a conflict where humanity not only faced one of the worse menaces ever known, but its own survival. Hordes of necroslaves and warriors arrived in great numbers from Harvesters ships that easily opened some breaches through the terran orbital defenses and the local fleet. Earth itself become a nightmarish battlefield where the only options were to endure or being assimilated.


The dead troopers
Harvesters don´t have an army, or at least not a conventional one. There is no Harvester society, since every individual of this race is virtually a minion under the control of the Cybermasters. However even these few “privileged” ones can´t be considered free,  but merely executors of a greater entity´s will.

Harvesters don´t have an specific physiognomy, because any of their victims join and shape the dreaded legion. The bodies of the dead corpses, frequently slaughtered and deteriorated, are recycled to create cyborgs by using an advanced and esoteric technology. That makes of any individual of other races, from a child to an adult or a monstrous animal, a potential lethal slave at Harvester´s service.

Harvester tactics
Harvesters are probably the most “unique” army of Fallen Frontiers universe. And by this we don´t talk about their advanced weaponry or fearless troops, but their efficient system to assimilate enemies and increase their own ranks. If an enemy commander does not prevent this, he/her will discover in fear how their own casualties rise again to fight at enemy´s side. An unfair warfare that usually turns the balance for the Harvesters.

A Harvester army is not characterized for the range of their weapons or brutal close combats, but the ability to recover from suffered casualties and dealing chaos and confusion through the enemies. The standard weapons of Harvester troops have the SUPRESSION or ABDUCTION skills, which areboth very effective in order to crush the opponent´s will of fight (either by taking several morale tests or suffering the assimilation of casualties). Needless to say that tactical cards like Terror tactics of Assimilation are great options to enhance this particular characteristic of the army.

Morale is another of the strongest points of Harvesters. By deploying Heroes with Cybermaster in the adequate places we can form a Fearless horde that automatically passes morale checks. However we must be careful and protect these units from sneaky shooters and unwanted charges, or they could die and let our troops in a vulnerable position,  in particular for Necroslaves (see Exhaustion skill).

Talking about Necroslaves, we would like to get this unit closer to the enemy as soon as possible in order to get the benefits of our ABDUCTION weapons. To achieve this, it might be useful to get cheap tactical cards like Forced March or Brisk Pace, or even perform a Quantum Leap, in a way that enemy casualties are kept in range to be assimilated.

But let us no fool ourselves, leading a Harvester task force in not an easy task, since one of their weaknesses is the command points generation. Their heroes do not usually contribute with too much Command, so it is critical to manage it carefully or eventually play cards like Logistics or Scavenge.

Harvester is the most different faction of the game, both for background and mechanics. This is probably an army more recommended for veterans, because here it is very important the correct use of command points and the skills available. Much of the Harvesters performance in battle depends on their powerful skills, wearing down the enemy and breaking their morale.

Harvester´s units are very different than those of other factions, which makes them more difficult to be learnt and understood by novel players. This unawareness in the enemy produces paranoia and doubts that can be easily exploited by Harvester´s players, leading them to victory.

If you are that kind of player that enjoys commanding a fearless legion and spreading terror and desperation through the battlefield, then Harvesters are probably your best choice. There not many scenarios worse than facing an army of merciless automatons, who are capable of enslaving their enemies. So… why should be prolong the inevitable and not embrace their cause?

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